Welcome to the premiere of The Chicken Chaser Chronicles: A Fable II Blog. In this blog series, I will recount my journey through the world of Albion in the Xbox360 game from Lionhead Studios, Fable II. Fable II was developed under the creative guidance of Peter Molyneux, a game designer with a reputation for promising big but coming up with little.
When the original Fable was in production under the name Project Ego, Molyneux aimed for a gaming experience where players could watch their characters develop and change over time with their every action and decision. Fable retained the essence of characters growing over time and decisions having consequence, but the scope of these aspects of the game were a pale glimmer of Molyneux’s reaching for the stars hype.
For all its lost potential, Fable was an excellent game that came a little bit closer to its original destiny with the Fable: Lost Chapters expansion. While Molyneux’s rhetoric about Fable II was less than the initial offering in the series, the hype he built carried over to Fable II, so just by association Fable II had some big promises to keep. Will Fable II outshine the success of the original Fable and escape the shadow of what could have been Project Ego? The Chicken Chaser Chronicles will deal with those questions and more as I stumble and mumble my way through Fable II.
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